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AI Programmer

Team Bear King

DigiPen Junior Project

Rafflesia is a sci-fi first-person shooter where players assume the role of two exterminators that take on the biggest problems. A colossal corpse flower has taken over a sewage treatment plant and has to be stopped before the surrounding metropolis is destroyed. Get ready to take on an enemy of gigantic proportions inside a deadly sewer.

What I Did

  • Authored an easily extendable waypoint pathing system that allowed for fast addition of new features
  • Created waypoint connector tool for Team Bear King’s custom editor, speeding up level creation
  • Designed a modular, data-driven steering behavior system for easy behavior generation
  • Tested AI systems in Unity C# then ported them to Team Bear King’s custom C++ Engine for rapid prototyping of AI systems, which gave the designers a chance to build gameplay around the AI early
  • Worked with a designer to realize the behaviors in their mind map, allowing AI to match the game vision

Tools and Languages Used

  • C++
  • C#
  • Haxe
  • Unity